Posts Tagged ‘Kids’ Stuff’

The Adventures of Tintin

Tuesday, December 20th, 2011

2011 (USA / New Zealand)
Director: Steven Spielberg
Viewed: December 17, 2011
Format: Digital Theatrical Projection (Wehrenberg Des Peres 14)

Adapting the beloved Tintin stories to film has been a passion project for Steven Spielberg for nearly three decades. The director first sought to option the work of Belgian comic artist Hergé in 1983, after the runaway success of Raiders of the Lost Ark and E.T.: The Extra-Terrestrial had solidified Spielberg’s reputation as a Hollywood powerhouse. Twenty-eight years is a staggeringly long time for a film to languish in Development Hell, but the feature that has finally emerged, The Adventures of Tintin, is no worse the wear for its long gestation. In fact, Tintin is that rarest of things in this era when aggressive, directionless ugliness dominates the cinema of big-budget spectacle: a work in which cutting-edge technology allows a genuine film artist to express themselves without the usual analog limitations. It’s telling that the seeds of Tintin were planted by the Steven Spielberg of 1983, a man who had so recently given the world Raiders, one of the most perfect action-adventure films of all time. The Adventures of Tintin—which is, astonishingly, the first animated feature of the director’s career—gives splendid, ebullient expression to the same rousing spirit of derring-do that suffused the first chapter of the Indiana Jones saga. Moreover, Tintin finds the veteran director newly empowered by the potential of the digital film-making space, where his camera can be anywhere and move in any way he might imagine.

Adored in his native Belgium and among comics aficionados the world over, the eponymous Tintin is a young reporter of uncertain age and boundless pluck, who has an affinity for stumbling into globe-trotting adventures with his loyal wire fox terrier, Snowy. Adapted by a trio of British screenwriters—Steven Moffat, Joe Cornish, and Scott Pilgrim vs. the World director Edgar Wright—The Adventures of Tintin incorporates three of Hergé’s Tintin stories: The Crab with the Golden Claws, The Secret of the Unicorn, and Red Rackham’s Treasure. Apart from amalgamating the various plot elements from these books, the only significant change that the script makes to the source material is to switch Tintin’s nationality from Belgian to British, an alteration that is no doubt heretical among more impassioned devotees of the ginger-haired journalist. However, this change allows the characters to speak in English without the need for distracting logical leaps, while also preserving the decaying colonial tone of Tintin’s mid-twentieth-century escapades.

The film’s events begin with Tintin’s purchase of an antique model ship, and from there proceed to all manner of chases, escapes, fisticuffs, and shoot-outs, at locales ranging from the streets of London to an ocean freighter to a Moroccan palace. To say more about the story would rob the viewer of one of the primary pleasures of The Adventures of Tintin: A thrilling awareness that the next clue could take Tintin and Snowy anywhere in the world and reveal almost any wonder. Aside from Tintin himself (Jamie Bell), the film features many iconic Hergé characters, including the perpetually soused Captain Haddock (Andy Serkis), the imperious Ivanonvich Sakharine (Daniel Craig), bumbling police inspectors Thompson and Thompson (Simon Pegg and Nick Frost), pickpocket Silk (Toby Jones), and opera diva Bianca Castafiore (Kim Stengel). Created with motion-capture animation from Weta Digital, the film boasts a unique look that is at once realistic and cartoonish. Rather than attempt an animated realization of Hergé’s style, Tintin uses the character designs of the cartoonist’s original stories as a reference point and then extrapolates from there. The result is something that is more soft and natural than the exaggerated plasticity of most computer-animated characters, but also obviously drawn from the traditions of European comic art. As such, it seldom risks the Uncanny Valley of Robert Zemeckis’ digital monsters.

Beyond the characters, the world of The Adventures of Tintin is almost ludicrously detailed and gorgeous, an ever-so-slightly stylized vision of the mid-twentieth century. Unlike the setting of the Indiana Jones films, Tintin’s world is mostly free of supernatural threats, and as such the obstacles that the reporter and his dog confront seem downright prosaic from a twenty-first century vantage. There are encrypted riddles, secret compartments, locked doors, trackless oceans, searing deserts, and lots of goons with guns. Contemporary viewers might ask, “Shouldn’t there be some mummies or aliens in there?” Perish the thought. One of the film’s singular achievements is how marvelously thrilling Tintin’s materially-grounded adventures seem, in part because the work is saturated with such giddy affection for its source material, without being embarrassingly slavish or self-referential. However, it’s also due to Speilberg’s enviable skill at rendering elemental action sequences—e.g. Snowy chasing a truck through the London streets—with breathtaking vigor and wit.

That skill achieves its unrestrained potential in Tintin, as the unfettered director luxuriates in the liberation of his virtual camera. For some film-makers, such freedom can become an excuse for indulgent flourishes and headache-inducing excess. Not so with Spielberg, for while Tintin is often breathless and frenetic, it is also one of the most visually seamless and handsome things that the director has ever created. In short, Spielberg takes to the realms of computer animation like a sailor takes to drink, and the result is by turns jaw-dropping and just plain heavenly. A bravura escape sequence through a desert port on a hill—presented as a single, unbroken shot that swoops through windows and roars down narrow alleys—is probably the most thrilling thing to bear Spielberg’s name since Dr. Jones dangled from the grill of a cargo truck. Tintin’s scene is lessened only by the knowledge that it did not require the blood, sweat, and tears of analog stuntwork.

However, what’s truly novel about Tintin is not the meticulous choreography of its action set pieces—although I am hard-pressed to recall a feature film that is this flat-out gorgeous while also moving very, very fast—but the marriage of its distinctly modern animation approach to a very simple, determinedly old-fashioned story. There’s something almost wistful about the way that Tintin goes to the library to do research (!), and then reads vital exposition aloud for Snowy’s (i.e. the viewer’s) benefit. Quite apart from such quaint details, however, the film impresses with the sheer minimalism of its scenario. Through all the rushing to and fro from one destination to the next—whether by car, boat, or plane—the goal remains clear: Reach the Prize before the Bad Guys. Tintin is presented with a keen awareness that it is not narrative convolutions that draw the viewer into a treasure hunt, but the propulsive progression from A to B to C to X.

Perhaps, in this respect, Tintin risks some flimsiness, for it appears to have no point beyond simply existing as a rollicking action-adventure picture with a Boy Scout’s soul. However, given that such pictures are so rare, and almost never this luscious and smartly-crafted, it seems woefully hardhearted to grouse that Tintin lacks depth. Of course it lacks depth: It’s a Boy’s Own tale brought to glorious life. Other problems do weigh on Tintin here and there. The film possesses all the rhythmic hiccups that one might expect from the first of two feature-length films adapted from multiple books. (Spielberg and producer Peter Jackson will purportedly be co-directing the second Tintin film.) Moreover, Tintin never scans as a particularly rich character, given that his primary qualities are his utter fearlessness, quick-thinking, and almost super-heroic knack for wriggling out of trouble. Such characteristics make him an excellent hero for the purposes of a breezy adventure tale, but don’t lend him much personality. Of course, Tintin must be an Everylad who can appeal to any viewer who daydreams of sunken galleons and palm-studded oases. In this sense, Tintin’s earnestness and dauntless courage make him exactly the right hero for the film that bears his name. For who wouldn’t like to be so brave in the face of danger; to alternately clobber and maneuver and reason their way out of harrowing situations; and to race across the world in search of fortune and glory, all with a loyal pooch by their side?

Kung Fu Panda 2

Wednesday, June 1st, 2011

2011 (USA)
Director: Jennifer Yuh Nelson
Viewed: May 30, 2011
Format: Theatrical Print (AMC Esquire)

I admired Kung Fu Panda quite a bit when it burst onto the scene in 2008, perhaps more than its screwball cartoon sensibilities or wearisome believe-in-yourself message warranted. Bear in mind, please, that it featured a portly panda bear in little shorts. I’m not made of stone, people. Beyond its visceral appeal, the film served as encouraging proof that Dreamworks could, in fact, produce a charming, frothy work of feature animation without resorting to atonal pop culture references, repugnant musical numbers, or scatological humor.

This hopeful sign was buttressed by an even better animated feature from Dreamworks last year, How to Train Your Dragon, a vanishingly rare example of a film that utilized 3D to excellent, enriching effect. However, in the past three years, the studio has also given us Madagascar: Escape 2 Africa, Monsters vs. Aliens, and Shrek Forever After, films which I’m quite comfortable dismissing as rubbish, based solely on the good judgment of trusted critics and the assurances of a wife who attends a lot kiddie flicks. Also: Fuck you, Dreamworks, for forcing me to type that execrable title, Madagascar: Escape 2 Africa.

Whatever enthusiasm I had going into Kung Fu Panda 2 was therefore tempered by wariness about whether the film would preserve the funny, frisky, wholesome qualities of its predecessor, or resign itself to flickering in and out existence as an opening weekend cash-grab. Happily, first-time director Jennifer Yuh Nelson and returning scripters Jonathan Aibel and Glenn Berger are keenly aware of original film’s strengths. They ably pull off a tricky balancing act: maintaining a sense of stylistic and tonal continuity with Kung Fu Panda, while refraining from ratcheting the successful formula up to the point of shrillness.

The humor is still an appealing blend of slapstick and gently subversive deadpan gags that routinely deflate the film’s most solemn moments. The design and the martial arts action are just as spectacular as in the previous outing. (Seriously, can we strap down some contemporary live-action directors and show them these movies? Maybe they’ll learn how to make action sequences engaging and coherent again.) Even more admirably, the filmmakers actually manage to present a honest-to-goodness sequel. The film doesn’t push the reset button on the events of its predecessor, but instead advances and deepens the ongoing story, mainly by exploring the mystery of Po’s origins.

Not everything works. The peacock villain, Lord Shen (Gary Oldman) is menacing enough, but the film’s odd fascination with his psychology bumps up against the crudity of his Take Over the World scheme. The story gets a bit wooly in places, and the Taoism-for-Tots gestures are a little half-baked, even if they are a welcome change of pace from the usual Western fairy tale tropes. Still, it’s hard to find fault with a sequel that so successfully fulfills its own promise. Marvelously satisfying cartoon fun.

Look/Listen: The Undiscovered Country

Tuesday, November 2nd, 2010

In honor of the DVD / Blu-ray release of Toy Story 3, I’ve got a brief (but laudatory) piece up on the film at Look / Listen. Check it out.

This Is the End, Beautiful Friend

Tuesday, June 22nd, 2010

Toy Story 3
2010 (USA)
Director: Lee Unkrich
Viewed: June 21, 2010
Format: 3D Digital Theatrical Projection (Landmark Tivoli)

A- - I’ve previously observed that the most gleefully gratifying aspect of Pixar’s triumph over the realms of American feature animation has been the burgeoning thematic sophistication of its films, which have evolved from wholesome entertainments into nimble and sensitive works of art. However, I’ve also long held the perhaps heretical view among Pixar aficionados that Toy Story and Toy Story 2, despite their charming qualities and seminal status in animated cinema, seem, shall we say, slighter than the later-model Pixar efforts. The first two chapters in the saga of Woody and Buzz Lightyear are unambiguously lesser films when held alongside subsequent films. Little in the first two Toy Story films compares to Ratatouille’s virtuoso storytelling, WALL●E’s sweeping sci-fi explorations, or Up’s adroit blending of giddy thrills and profound sorrow. For this reason, there is a rich sense of fulfillment to be had in Toy Story 3, quite apart from its inherent sensory and emotional pleasures. Director Lee Unkrich—here taking solo helming duties for the first time—expands the scope of the studio’s most familiar franchise to encompass delicate matters such as emotional abuse, the sting of betrayal, class-based tyranny, and the specter of mortality. Yet Toy Story 3 never loses sight of the fundamental appeal of pint-sized adventure in the perilous wilderness of suburbia, nor of the essential pathos of growing up, here handled (as always) with the utmost care. The third chapter in the Disney / Pixar behemoth reveals itself to be the best: gorgeous, intricate, a little frightening, and shamelessly touching.

The film opens with a ticklish flashback sequence that visualizes a child’s frenetic fantasies on a grand scale, as young Andy (Charlies Bright) casts Woody (Tom Hanks), Buzz (Tim Allen), and the other toys in an outlandish adventure. In the present day, however, the toys are lamenting their long state of disuse just as seventeen-year-old Andy (John Morris) is about to depart for college. The inevitable emotional separation from his grown-up owner haunted Woody in the second film, but it seemed a distant thing. At the outset of Toy Story 3, this slow-motion calamity has finally come to pass for all of Andy’s playthings. (Oddly enough, only Woody, as the designated Best Friend, has a chance to tag along to college as a keepsake, a privilege that engenders resentment from the other toys.) Banishment to the attic is the toys’ most likely fate—a dull prospect, yet preferable to the landfill—but a series of mix-ups and hasty gambits lands them in the donation bin at Sunnyside Daycare. There they meet a faction of second-hand toys led by the genial magenta teddy bear, Lotso (Ned Beatty), who speaks glowingly of the never-ending cohorts of playmates at the daycare. Naturally, not all is as it seems at Sunnyside: Andy’s toys discover to their horror that as “new recruits” they’ve been relegated to a gaggle of savage toddlers who only know how to bite, bash, and break. (The recommended age metric, it would seem, is less about the safety of the child than that of the toy.) It turns out that Lotso, jilted by a former owner and seething with bitterness, is running Sunnyside as if it were a prison, complete with a rigid caste system and fearsome punishments, such as banishment to the dreaded (Sand) Box.

Consistent with the previous chapters in the series, the narrative of Toy Story 3 is essentially a framework for an extended slapstick adventure tale, although the threat of outright destruction has never been as acute for the toys as it is here. The urgency of a reunion with Andy propels the story forward through a landscape fraught with peril for our eight- to twelve-inch heroes. However, their owner’s nascent adulthood heightens the ambiguity of such a reunion. Whereas the primary villains of Toy Story and Toy Story 2 were humans who failed to recognize the sentimental value of the toys to their rightful owner, this outing’s antagonists are other playthings who have been traumatized and hardened by their past experiences. On another level, however, the true villain of Toy Story 3 is mortality itself, which menaces our little heroes in a manner that is almost disconcerting for a children’s movie. The emotional earnestness of the Toy Story films has always seemed a bit suspect—Can we truly be moved by the travails of plastic junk, no matter how robust the allegorical aspects of their story?—but here the dread of abandonment is paired with a genuinely frightening threat of outright annihilation. One of the film’s most affecting scenes confronts the compulsive need to struggle against oblivion, and, with superb poignancy, reveals our heroes’ grim resolve to face their demise hand-in-hand. (Their eventual salvation by means of a deus ex machina only moderately detracts from this sequence’s potency.)

Needless to say, the visuals of Toy Story 3 are tremendously lush and vibrant. The animators paint a setting of colossal corridors and vast playgrounds, where everything pops with a level of detail that puts even Ratatouille’s magnificently realized kitchen to shame. There is an element of undistilled delight in seeing characters created fifteen years ago given life within a reality that finally feels settled and seamless. The script is admirably witty, although the film flirts with raunchy and scatological humor to an unfortunate extent not observed in prior Pixar films. There are plenty of gags that are unmistakably geared towards the adults in the audience, but the film’s bountiful cinematic allusions are far more memorable and stimulating. Much of the extensive Sunnyside segment of the film plays as a riff on The Great Escape, but there are abundant nods to influences ranging from Cool Hand Luke to The Ten Commandments, from The Return of the Jedi to The Exorcist. However, Unkrich maintains a generous focus on the story at hand, such that these elements never attain the air of stilted homages or winking novelties, but rather signify a disciplined use of generic tropes to tell a sentimental adventure yarn.

Mawkishness is an obvious risk when one’s very subject matter is childhood nostalgia, yet Toy Story 3 evades it with grace by showing us—more so than its predecessors—the authentic creative joy of kids, where the toys are beloved but the act of play is what endures. The film poses that while the relics of our past might exert a powerful magnetism over us, nostalgia is ultimately wrought from emotion and memory, not objects. The authenticity of the film’s final scenes, as Andy at last lets go of his old friends, is rooted in the clarity and pain of his sudden revelation that his childhood is gone forever. If there is a spot of comfort, it lies in the notion that Woody the Cowboy is still out there somewhere, riding alongside another little buckaroo.

Ponyo

Tuesday, May 11th, 2010

2008 (Japan)
Director: Hayao Miyazaki
Viewed: May 9, 2010
Format: Blu-ray - Disney (2010)

While it possesses neither the unexpected gentleness of My Neighbor Totoro, nor the apprehensive grandeur of Spirited Away, Ponyo surely deserves a position close behind those Miyazaki masterpieces, even if it never attains such perfection itself. Certainly, there are stray elements in this alternately grounded and oneiric fable that never quite fit together comfortably, and the conclusion feels unaccountably limp and vague after all the fretting about a “world out of balance” provoked by our titular fish-girl’s giddy escape. On the other hand, Miyazaki’s tendency to elide crucial details about his fantasy cosmologies seems far less of a stumbling block here than in his other works, if only because Ponyo privileges unadulterated joy and the subtleties of the parent-child relationship over world-building. Together, Miyazaki’s film and Henry Selick’s Coraline gave us more thoughtful ruminations on growing up than the rest of the decade’s kiddie fare combined. On a second viewing, what’s striking about Ponyo from a visual standpoint is the spectrum of drawing styles. Consider the shots above; would you assume that they came from the same film, if it weren’t for that conspicuous shock of orange hair? Given how closely Miyazaki himself supposedly labored on the animation, it’s hard not to conclude that this diversity is intentional. The cruder, almost doodle-like style seems to predominate when Ponyo is caught in the protean state between goldfish and little girl. The visual approach to Sosuke and a now-human Ponyo at play, meanwhile, invites comparisons to Charles Schultz’s precocious tykes, albeit given roundness of form and a richly realized environment as only Miyazaki can.

The Wyrm and His Boy

Tuesday, April 20th, 2010

How to Train Your Dragon
2010 (USA)
Directors: Dean DeBlois and Chris Sanders
Viewed: April 18, 2010
Format: 3D Digital Theatrical Projection (Wehrenberg Ronnies Cine)

B+ - For over a decade now, Dreamworks Animation has been churning out Shreks, Madagascars, and various other talking animal mediocrities (anyone remember Shark Tale?), jousting with Blue Sky Studios for a distant second-place slot behind American animation’s reigning champion, Pixar. In 2008, Dreamworks managed its first genuinely good film, Kung-Fu Panda, a charming, marvelously designed bit of fluff in the underdog sports movie mold. Lacking contemporary kiddie animation’s characteristic risible pop culture references and cheap scatological humor, Panda hinted at better things to come from the studio in terms of feature animation. And, lo and behold, here we are, two years later, and Dreamworks has delivered the exhilarating, dazzling How to Train Your Dragon, a film that should by all rights be nothing more than disposable entertainment, but attains something much finer. No doubt this is at least partly due to the men at the helm, Dean DeBlois and Chris Sanders, who were the minds behind that oddball late Disney Renaissance marvel Lilo & Sitch. However, it’s undeniable that Dragon feels like the progeny of a studio that has finally found its stride and resolved to aim high. The story is simple, the design breathtaking, the action rousing, and the humor mostly warm and sweet. While Dragon lacks the grace and thematic sophistication of a Pixar film, it is by any measure a damn splendid animated feature.

Based on the novel by Cressida Cowell and adapted by DeBlois, Sanders, and William Davies, Dragon is a teachable example of how superior children’s films flow from simple, vivid stories, as opposed to high concepts or gaggles of wacky characters. At bottom, the film is a winning blend of two familiar fairy tale scenarios: 1) Loser Find His True Purpose, and 2) Two Groups Find Understanding. The setting is Berk, a fantastical Dark Age Nordic village as seen through a sumptuous, sardonic cartoon lens. (Picture Monkey Island creator Ron Gilbert’s take on Richard Fleischer’s The Vikings and you won’t be far off the mark.) The village is bedeviled by constant dragon attacks, and as a result life in the community is organized almost entirely around fighting the beasts. Our hero is a milquetoast blacksmith’s apprentice named Hiccup (Jay Baruchel), who wants more than anything to slay a dragon and thereby prove himself, particularly to the aloof object of his crush, Astrid (America Ferrera), and to his perpetually disappointed father, Stoic (Gerard Butler), who is, naturally, both a mighty warrior and the village chieftain.

When an opportunity to kill a wounded dragon falls into Hiccup’s lap, the young Viking nonetheless finds himself pitying the creature. Over the course of several days he returns to visit the hobbled dragon, which he dubs Toothless, bringing it food and gradually earning its trust. Hiccup’s kindler, gentler approach proves to be a boon, as he quickly rises to the top of his dragon-slaying class with the aid of all the practical knowledge he’s gleaning from his quality time with Toothless. Eventually, Hiccup fashions a prosthetic tail fin for his dragon pal, as well as a saddle and bridle, and before you can know it the pair are sailing through the wild blue yonder. This is just about the point when his secret comes out to Astrid, the most capable wannbe-dragon-slayer in the village before Hiccup’s unlikely rise. Shortly thereafter, Hiccup’s enraged father captures Toothless and uses him to discover the lhidden location of the legendary Dragon’s Nest, setting the story up for a climactic confrontation.

Dragon treads over well-traveled fairy tale territory, but it’s told with an admirable tidiness and emotional sincerity. There are no feeble, prolonged digressions for the sake of comic relief or unearned pathos. The scenes click together, one after the other, succinctly establishing the story’s core emotional conflicts while also taking time to revel in the film’s rich design. And what design! Boasting the most evocative art direction in a computer animated feature since 2007’s Ratatouille, Dragon is bursting with marvelous sights, evincing a phenomenal attention to detail and a spirited affection for its historical-mythic Nordic setting. From the mighty longboats and icy fjords to the tiny runes scrawled in a dusty book, the film is wall-to-wall with visual pleasures. The design just feels positively enthusiastic, and while one might be tempted to dismiss its “Völsung-Cycle-for-Kidz” aesthetic as faintly ridiculous, the overall effect is so lusciously enveloping and so vividly realized that the look of the thing feels like an artistic achievement all on its own. Nowhere is this element more apparent than in the dragons themselves, for DeBlois and Sanders have envisioned them not as a slew of anonymous scaly terrors, but as a collection of distinctive species, each with its own appearance, movements, personality, and lethal breath weapon. Toothless, who from a certain angle resembles nothing so much as a proud, finicky black cat, is a particularly fine example of a memorable animated creature whose persona is derived almost wholly from facial expressions and motion.

Baruchel—who is apparently a movie star now, but who I still remember best as scrawny, dimwitted Danger from Million Dollar Baby—is a fine fit for the wry, self-effacing, slow-on-the-uptake Hiccup. Indeed, most of the voice-acting is suitably spry and broad without being distracting, with Craig Ferguson’s garrulous blacksmith being a particular standout. One of the film’s odd incongruities is that the adult Vikings speak in booming Scottish brogues, while the adolescents sound like Santa Clara high school students. (When it is dubbed into Danish or Norwegian, will the Vikings still have Scottish accents? The mind boggles.) The film’s rare moments of unsuccessful, grating “humor” consistently involve the teenaged Vikings, who, more so than any of Dragon’s other characters, seem to have wandered in from hyper-kinetic afternoon cartoon show. They’re cranked up to eleven—as teens are wont to be, I suppose—and therefore seem a poor fit for the film’s more conventional storybook pacing and tone.

While How To Train Your Dragon fits in seamlessly with a thousand other good-natured children’s stories about understanding and cooperation, DeBlois and Sanders reveal, through their handsomely expressed Long Ago milieu, a more sophisticated dimension to their film, one absorbed with the relationship between man and animal. The dragons of this story possess fantastic physical qualities, but they are not genius arch-villains in the mold of Tolkein’s Smaug. They are animals, who yearn for food, comfort, and companionship above all else. Dragon thus functions as a kind of Domestication Myth, condensing millennia of side-by-side adaptation between man and beast into a magical moment when the savage wolf changes into the loyal hound, or the stallion into the steed. It might be a far sight from the psychological, emotional, and generic complexity that Pixar has been able to weave into its ostensible children’s stories, but this added dimension to Dragon deepens its appeal and adds a humane resonance to its timeworn outlines.

Uffish, But Not Frumious

Tuesday, March 9th, 2010

Alice in Wonderland
2010 (USA)
Director: Tim Burton
Viewed: March 5, 2010
Format: 3D Digital Theatrical Projection (AMC West Olive)

C+ - Any film treatment of Lewis Carroll’s Alice books must overcome a conspicuous stumbling block: How does one adapt a pair of Victorian nursery stories, consisting mainly of a succession of absurdist dialogues, into engaging cinema? A literalist, scene-by-scene recreation of the Alice tales would make for an unconventional film, but also a wearisome and distinctly un-cinematic experience. Given his gothic fairy-tale sensibilities and enduring fascination with outcasts defined by their hyperbolic physical and emotional qualities, Tim Burton would seem a comfortable fit for Carroll’s brand of amusing dementia. However, the director’s track record with big-budget adaptations has been woefully mixed, with Exhibit A in the negative column being his misguided, excruciating Planet of the Apes remake. Happily, Alice in Wonderland, while hardly the rich, cerebral adaptation that Carroll’s works deserve, proves to be a solid little adventure tale that traipses through a deliciously gratifying Burton-esque landscape. In Wonderland, the director discovers an expansive sandbox for the funhouse impulses he favors in his most inventive works. Unfortunately, Alice never remotely achieves the madcap vigor of Pee-Wee’s Big Adventure, Beetle Juice, or Batman Returns (all exemplars of Burton’s vision at its most fiendish and uninhibited). The story is little more than a boilerplate Hero’s Journey, but coiled within are both the sensory splendors we expect from Burton the Fabulist, as well as some welcome jottings of subversion.

(more…)

Once Upon a Time, In a Place Called “Crescent City”…

Thursday, December 17th, 2009

The Princess and the Frog
2009 (USA)
Directors: Ron Clements and John Musker
Viewed: December 13, 2009
Format: Theatrical Print (AMC West Olive)

B - It’s been five years since Disney Animation Studios has produced a narrative feature that was at least partly hand-drawn, and longer than that since the venerable House of Mouse’s roughly annual doses of animated cheer could be regarded as unique cinematic events. (1999’s Tarzan being the last triumph by my reckoning.) It’s not surprising, then, that The Princess and the Frog is being trumpeted by the studio itself as a kind of overdue return to form. In the wake of forgettable computer-generated mediocrities such a Chicken Little and Meet the Robinsons, there is a steely logic in Disney’s decision to abandon its anemic Pixar apings and instead pursue films created according to the template of its successful Renaissance features. Indeed, TPatF possesses all the hallmarks of the studio’s 1990s films: hand-drawn animation embellished with dazzling visual effects; Broadway-style musical storytelling; a young, appealing protagonist; goofy comic relief characters; and simplistic moral lessons. Perhaps it’s the long absence of that Disney Magic(TM)—benign, kid-friendly entertainment executed with stunning visual achievement—that makes that familiarity work so well in The Princess and the Frog. Certainly, there’s very little that’s unexpected in Ron Clements and John Musker’s Jazz Age fairy tale. However, there’s also nothing wrong with following a formula when the result is so gorgeous. Just as Pixar has established itself as preeminent purveyor of children’s fare that is thematically richer and more downright cinematic than most “adult” features, Disney Animation Studio once made unbearably lovely moving picture books, far lovelier than their often crude stories or questionable politics warranted. Perhaps the highest praise one can offer The Princess in the Frog is that it reignites that latent tradition with enthusiasm and boundless affection for its forebears.

The original Frog Prince fairy tale, as told by the Brothers Grimm, is thin gruel for a feature-length film. (It doesn’t even include a kiss!) Accordingly, Clements, Musker, and co-writer Rob Edwards have taken the story’s popularly understood premise—a prince is cursed with the form of a frog until he is freed by a princess’ kiss—and transformed it into a brisk, voodoo-touched tale of 1920s New Orleans. While Disney has previously shaded their fantastical settings in different ways, TPatF is the closest the studio has ever come to attempting a “modern dress” version of a fairy or folk tale. And, truth be told, it works astonishingly well, partly because the film-makers exhibit such obvious adoration for the city’s unique sights, sounds, and tastes, partly because they ground every inch of their story in the New Orleans’ unique milieu (even if it is ultimately a Disneyfied version of the city). Far from serving as arbitrary window dressing, Clements and Musker’s selection of time and place is woven into the narrative quite adroitly, right down to a cunning little conceit regarding a princess (of sorts) and a midnight deadline.

As a feature explicitly designed to fit into Disney’s “Princess film” stream—a cynically retroactive bit of branding if there ever was one—TPatF accordingly boasts a young, beautiful, female protagonist, but she is without a doubt one of the most well-rounded such characters in Disney history. She is also black, a fact that has been difficult to miss given the past year’s worth of hubbub about the film, some of it no doubt of the self-congratulatory sort. No matter. Whether Tiana (Anika Noni Rose) originated as a bit of niche marketing or not, she is a wholly appealing character on the screen, treated with the sort of care and warmth that few Disney heroes are afforded. To be sure, the film tiptoes gingerly around matters of race, as much as any fantasy set in early twentieth century American South can. The closest the film gets to stepping directly on that particular hornet’s nest is a lawyer’s comment to Tiana about “someone of your background.” Still, to this white viewer, TPatF threads the race needle quite well, acknowledging racial disparities while maintaining an appropriately storybook tone, and giving black characters prominence without resorting to caricature. The film does sometimes shy away from context a bit too determinedly—there’s no hint as to why Tiana and her family live in a shack while her white friend Charlotte (Jennifer Cody) lives in a mansion—but this is an animated children’s musical, and perhaps we can only ask so much.

More refreshing than its respectful yet velveteen approach to race is the film’s treatment of gender, for here we have the culmination of the self-critique that Disney began and fumbled somewhat in Enchanted. Charlotte, for all that she is presented as a lovable and loyal friend to Tiana, is unmistakably a buffoonish character, and it’s therefore notable that her most dominant personality trait is her obsession with living out the dream of a fairy tale princess, especially the part about marrying a prince. Indeed, Charlotte is for all practical purposes a joke at the expense of the very same pig-tailed mini-consumers that Disney itself has nurtured. Whether one finds this cheaply reflexive is a matter of taste, but it’s notable that Charlotte, for all her spoiled, dimwitted vanity, is never presented as a bad person. She serves mainly to contrast with Tiana, a young woman defined by her strong work ethic and independence. Tiana’s fondest dream is to open an elegant restaurant in the Big Easy; finding a man isn’t even on her radar. Remarkably, Clements and Musker present a fairly grounded rebuke to Disney’s own ethos of effortless miracles. In a gentle prologue, young Tiana’s father (Terrence Howard) explains that wishing for something is all well and good, but you have to apply yourself to achieve what you want. These gestures add up to make TPatF the most enlightened Disney animated feature in decades, perhaps ever. That’s faint praise given the studio’s conservatism, but it’s nonetheless an invigorating thing to see it unfold.

The prince of this tale is Naveen (Bruno Campos), the arrogant, shiftless, but generally good-natured scion of a fictional Mediterranean kingdom. Besotted with women and American jazz, Naveen has been cut off from his parents’ fortunes, and is on the prowl for a rich socialite. Naturally, Charlotte, as the only daughter of the fabulously wealthy Big Daddy La Bouff (John Goodman), fits the bill nicely. Unfortunately, Naveen falls into the clutches of a malevolent voodoo priest, Dr. Facilier (an exquisite Keith David), who transforms the prince into a frog and Naveen’s venal porter Lawrence (Peter Bartlett) into the prince’s double, putting into motion a plan to seize Big Daddy’s millions. Things go from bad to worse at a costume gala in the prince’s honor, where Naveen, having escaped from Facilier’s clutches but still trapped in his amphibious form, runs into Tiana. Mistaking her for a princess and presuming that the famous fairy tale had things right, Naveen coerces a kiss from her. Unfortunately, Tiana discovers that kissing a cursed prince when you aren’t a princess only spreads the curse like a virus, and she too finds herself green and web-footed. The pair escape into the bayou and from there the film takes on a familiar shape, as they pick up a couple of comic relief companions and make their way to the voodoo priestess Mama Odie (Jenifer Lewis) in search of a cure.

The character designs are all distinctive and pleasing, especially Tiana herself, who is easily the most appealingly drawn and animated Disney female since Beauty and Beast’s Belle. Rose’s performance fits the character snugly, lending an authenticity to her sharp personality and slightly restrained emotions that few animated characters can boast. In frog form, Tiana and Naveen are much more simply designed, but the simplification works well, especially for Naveen, who roguish qualities actually seem enhanced by the transformation. The film-makers utilize a much more cartoonish look for Louis (Miachel-Leon Wooley), an alligator with ambitions as a jazz trumpeter, and Ray (Jim Cummings), a Cajun lightning bug, but this is to be expected given that they are the film’s designated comic relief. However, in any Disney animated feature the standout character is inevitably the villain, and Dr. Facilier is no exception. The lanky, silken Facilier is not an overtly comic nasty like Aladdin’s Jafar, but neither is he so manifestly lethal as, say, Sleeping Beauty’s Malificent. With his skull-and-bones-bedecked top hat and handful of tarot cards, he’s every inch the Hollywood conception of a vodoun bokor, but it’s the little details of his design that stick, such as his white spats, conspicuous tooth gap, or the stray curl of oiled hair. Veteran screen and voice performer David delivers a marvelous turn, and the writers cunningly emphasize the curiously transactional nature of Facilier’s black magic.

Strictly as a example of contemporary “traditional” animation, TPatF is stuffed to bursting with wondrous sights. Every inch of the film drips with dazzling design, lovingly rendered landscapes, and sumptuous lighting. It’s simply a drop-dead gorgeous film, and if that only counts for so much in cinema, it counts for quite enough when it’s done as well as this. Clements and Musker can boast at having delivered the most beautiful work of hand-drawn feature animation since, well, Tarzan, which I suppose means that TPatF does indeed signal a Second Renaissance for the House of Mouse. The musical numbers in particular showcase some of the film’s best moments: the dizzying whorls of fireflies in “Gonna Take You There”; the day-glo voodoo nightmare of “Friends on the Other Side”; and, most memorably, an art deco cut-out fantasy in “Almost There”. Randy Newman’s songs, which appropriately sample jazz, gospel, and zydeco influences, aren’t particularly memorable, in that you don’t come out of the theater humming them. Yet if there’s no obvious “Be Our Guest” or “Hakuna Matata,” neither is there a clunker in the bunch, and for a notoriously musical-phobic viewer such as myself, that’s saying something.

The Princess and the Frog is, in most ways, a utterly benign and conservative piece of film-making. It hews closely to the conventions of every animated musical fairy tale that has gone before, and in those places where it shyly steps into the twenty-first century, the move has been long overdue. What sets it apart from the junk food that passes for much children’s animation is the absence of anything disposable or perfunctory about it. Clements and Musker and the dozens of animators and writers that labored on it have delivered a straight-up beautiful thing within a mode of film-making that has suffered devastating erosion in the past decade. To be sure, TPatF isn’t thematically ambitious, but it is plainly a work of deep love, and it wants us to love it too. The film succeeds in this endeavor by mating exquisite visual artistry with the warm, undemanding fuzziness of a fairy tale. That, more than anything, was what characterized Disney Magic(TM), and it’s what makes The Princess and the Frog such a delectable comeback.

Crazy, Just Like Me

Monday, November 30th, 2009

Fantastic Mr. Fox
2009 (USA / UK)
Director: Wes Anderson
Viewed: November 29, 2009
Format: Theatrical Print (St. Louis Cinemas Chase Park Plaza Cinema)

B+ - Wes Anderson’s distinctive authorial signatures—the fussy, nostalgia-rich production design, the playful movements of his camera, the droll labeling of chapters and even shots—has at times been derided as a dollhouse aesthetic, more suited to playthings than real people. It’s not a criticism I share, but there you have it. One might say that Anderson’s latest feature, Fantastic Mr. Fox, responds to such objections by taking them at face value, as it was made using literal dolls. Well, stop-motion puppets, to be precise. A more natural fit between a particular style of animation and a living auteur would be hard to imagine, as Anderson’s propensity for treating every shot as a tableau is given its most ebullient expression yet. There’s something damn near perfect about the marriage of Mr. Fox’s old-school animation—which heartily embraces an aura of toybox unreality—to the director’s natural affinities. Anderson is an artist who thrives on meticulous attention to detail and on making every shot count, and animation provides ample opportunity to indulge such impulses.

Adapting Roald Dahl’s slim children’s novel of the same name, Anderson and co-writer Noah Baumbach necessarily expand the original tale of chicken thievery and vengeful farmers. The film bestows more human qualities on Dahl’s animal characters, constructing a whimsical rural landscape where adult foxes wear suits and write newspaper columns and young foxes go to chemistry class and play Whackbat. (This is a cricket-like game played with a flaming pine cone, whose complexity amusingly and quite deliberately surpasses that of Harry Potter’s quidditch.) Mr. Fox’s characters might speak with American accents, but the clear template for Anderson’s approach to his anthropomorphic animals is The Wind in the Willows. However, the mysticism and class allegory in Grahame’s story is swapped for a distinctly American strain of ambition and discontent, and if there’s one thing that Anderson knows how to do well, it’s portraying talented yet dissatisfied people (or foxes, in this case).

We learn in a prologue that Mr. Fox (George Clooney) is a skilled and irrepressible thief whose exploits have a habit of getting him and his family into hot water. Having been convinced by his wife (Meryl Streep) to give up poultry purloining several fox-years ago, Fox declares that he wants to move out of their earthen den and into a picture-perfect hilltop tree. That said tree overlooks the wealthy farms of the nasty Misters Boggis, Budge, and Bean (one fat, one short, one lean) doesn’t really register with Mrs. Fox. That is, until her husband starts sneaking out with Kylie the Opossum for nighttime raids and the cupboard inexplicably starts filling up with chickens, geese, turkeys, and cider. Eventually the farmers, goaded by the especially unpleasant Bean (Michael Gambon), declare war on the foxes, and a tale of escalating hostilities between men and pest ensues. Along the way, there are several sub-plots, among them the rivalry that develops between Fox’s sour, diminutive son, Ash (Jason Shwartzman) and his visiting cousin, the all-around prodigy Kristofferson (Eric Chase Anderson).

The Fox family dwells in a marvelous, autumnal-hued landscape of vast skies and rolling hills, reminiscent of a stylized oil painting. Anderson constructs this postcard pastoral setting for its superficial aesthetic charms, not because he’s especially enamored with its ideals. His film’s farmers are not rustic men of the soil, but heartless titans of a modern, mechanized agribusiness, more prosperous kin to Chicken Run’s Mrs. Tweedy. Some class- and race-tinged allusions aside, however, Mr. Fox is chiefly concerned, as all of Anderson’s films are, with personal drama, most especially familial relationships and the reconciliation of desires with reality. Here that latter theme dovetails slyly—though not always elegantly—with the animal characters’ struggles with their wild natures, a problem given its most succinct expression by the hero himself: How can a fox ever be happy without a chicken in its teeth? The profundity of this statement might be dubious, but Mr. Fox is ultimately less concerned with messaging than amusement, and one senses than Anderson derives a great deal of amusement out of hearing such familiar navel-gazing statements issue from a fox’s mouth.

Indeed, what separates Mr. Fox from the rest of Anderson’s output is not its conspicuous animation technique, but its decidedly light tone, even in its gravest moments. (A favorite line: “At the end of the day, he’s still just another drowned rat in a dumpster behind a Chinese restaurant.” This is delivered not as a howl of existential despair, but a gag at the expense of the film itself.) If Mr. Fox feels a tad trifling, it’s because Anderson aims to tell a silly little story with such absolute precision, all while winking at us as if to say, “Relax, it’s just a silly little story.” The model trains that clatter through the film hint at the film’s joyous tone and the director’s self-awareness. Like a real-world train enthusiast, Anderson is eager for us to coo with delight at the dense texture of his fuzzy little world, but he never loses sight of the fact that he cares about its minutiae much, much more than we do. Mr. Fox is one of those rare films that feels like a painstaking labor of love for its creator, while only needing to be liked by its audience.

Much will be written about the look of Mr. Fox, with its impossibly detailed design and herky-jerky movements, which brings to mind the Rankin/Bass animated holiday specials. (Anderson, whose soundtrack choices always work more by intuition than logic, even alludes to Rudolph the Red-Nosed Reindeer by including a couple of Burl Ives tunes.) Suffice to say that the film has forsaken realism for an appealing tangibility, practically inviting the viewer to reach out and stroke its character’s fur or fiddle with its miniature bric-a-brac. If only 2009 hadn’t also given us Henry Selick’s overlooked masterpiece, Coraline, then this would be the best stop-motion feature film in years. The perfection of Coraline’s gothic world is a hard act to follow, and Mr. Fox too willfully clings to its artificiality to surpass that film’s sheer dazzle.

Although the source material is a children’s classic, I hesitate to label Mr. Fox as a children’s film. To be sure, at the screening I attended, all of the young audience members were transfixed, with barely a peep of discontent or boredom to be heard. Unless you regard drinking and smoking characters as too much for young eyes to handle, Mr. Fox is determinedly kid-friendly. One of the film’s most memorable touches is its substitution of “cuss” for swear words, a gag that almost, but never quite, wears out its welcome. (I defy any adult not to titter at the phrase “clustercuss”.) However, this bit of dialog tomfoolery hints that the film’s primary audience is adult. While there is some cartoon slapstick, Anderson and Baumbach prefer the dry, character-centered humor that has come to characterize the former’s films.

The Andersonian approach to character is in evidence throughout Mr. Fox, and while the heroes’ tribulations seem less dire by dint of the fact that they are animated animals, the telltale longing and sadness are still there. The Ash-Kristofferson subplot in particular operates within the male-male rivalry framework the director favors, but it’s also one of the weakest examples of such within his filmography, and the film’s most unsuccessful dramatic note. However, what is most conspicuous is not the film’s potency or lack thereof but the odd fit between its sensory delights and its thorny emotional landscape. (How many other alleged children’s films would dare feature the line, “I love you, but I never should have married you.” And then just leave it out there?) These elements are never completely at ease with one another, save perhaps in an unusual scene late in the film, one filled with a profound melancholy that is inexplicable but wholly right.

It’s easy to declare that the undeniable visual artistry of Fantastic Mr. Fox reveals that the director has always been less a film-maker than a poser of action figures. Yet far from revealing the shallowness of Anderson’s emotional understanding, the winsome pleasures of Mr. Fox throw fresh light on the essential humanity of the director’s films, especially Rushmore and the underrated The Darjeeling Limited. In creating a fluffy fairy tale—a little starched and a little sad, as only he can do it—Anderson underscores his characters’ egotistical need to control their environments, while simultaneously acknowledging how much fun it can be to fashion one’s own little world.

It’s All Fun and Games Until Someone Gets Hurt

Tuesday, November 3rd, 2009

Where The Wild Things Are
2009 (USA)
Director: Spike Jonze
Viewed: November 1, 2009
Format: Theatrical Print (Hi-Pointe Theater)

C* - To call Spike Jonze’s bewildering, uneasy Where the Wild Things Are an “adaptation” of Maurice Sendak’s trim little bedtime story strikes me as the faultiest use of the term since David Cronenberg’s Naked Lunch. While Jonze’s film co-opts Sendak’s indelible creature designs and the general thrust of his tale—a boy journeys to an untamed island, is crowned king of the resident monsters, becomes disillusioned, and returns home—it contains little else that is familiar, either from the source material or the whole history of films about children and childhood. This film is wondrous, exhausting, confused, offensive, and deeply affecting, often at the same time. Above all, it is unremittingly odd. It is without question one of the most confounding films I’ve seen in the past decade, and I’ve seen INLAND EMPIRE. The space between a film that says uncommon things in unfamiliar ways and a film that has no conception of what it is trying to say… well, that is a narrow and shadowed gap, and Where the Wild Things Are squats squarely in it. The adaptation of a beloved children’s book should be a sure-fire opportunity to churn out a crowd-pleasing mediocrity. Somehow, for reasons that only he likely understands, Jonze has refashioned Sendak’s tale into a challenging, fractured, and often frustrating work of cinema, and for that I still can’t decide whether he deserves some sort of auteur medal or a stint in the time-out corner.

Jonze opens his film by painting a markedly unflattering portrait of Max (Max Records), a grade school terror whose response when things don’t go his way ranges from violent rage to weepy petulance. On the sympathetic child protagonist scale, Max ranks well below the titular heroine of Henry Selick’s exquisite Coraline, who might have been a selfish brat, but was at least controllable. Max, meanwhile, is prone to threatening the dog with a fork when he’s bored, smashing things when he feels snubbed, and even biting his own mother (Catherine Keener) when she has the gall to serve frozen corn for dinner. However, even as Jonze presents Max as a little monster, he shrewdly sketches in a more tender and vulnerable dimension to the boy’s home life, whether through the rambling and oddly sad story of vampires he spins at his mom’s feet or the haunted terror in his eyes when a clueless teacher explains that the sun will one day burn out. Jonze asks that we assimilate these contradictory reactions to the young hero, anticipating some comeuppance for his nasty behavior and yet also evoking our own childhood feelings of betrayal, loneliness, and despair.

A vicious tussle with Mom eventually sends Max bolting out the front door and on his way to the land of the Wild Things. It’s a seamless transition, with Jonze providing no obvious shift in style to signify where reality ends and Max’s tantrum-born flight of fancy begins. Ultimately, however, the change proves to be quite jarring, as the film’s prior realism is replaced by a mode of storytelling that has all the aesthetics of realism, but is dense with allegory and abstraction. I hesitate to say that Jonze’s resolve to shoot both modes of the film with handheld cameras in a naturalistic style is a failure, if only because it’s an unconventional choice that results in some singularly lovely imagery. However, it does represent a miscalculation that embodies many of Wild Things‘ larger problems, in that Jonze’s somewhat heedless and shortsighted commitment to a set of artistic preferences often results in tonal confusion.

The Wild Things themselves also exemplify this pitfall. On the one hand, the monsters that Max encounters and eventually comes to rule are marvelous creations of costuming, puppetry, and computer animation. They are as close as a live-action film could possibly come to replicating the menace and charm of Sendak’s distinctive illustrations. However, Jonze uses the Wild Things in a manner that is much more ambitious than the book’ gnashing and roaring bogeymen. His story demands characters, and that necessitates that his Wild Things be distinctive and reasonably expressive. Thus, the film’s monsters boast the movements of people in sports mascot costumes, the voices of adult actors, and dialog reminiscent of children Max’s age. This combination proves to be a little unsettling; not exactly Uncanny Valley territory, but something related. As an example, Max’s closest companion among the Wild Things is Carol, a horned ogre that walks like Sweetums the Muppet, talks like James Gandolfini, and behaves like a bad-tempered third grader. It’s just as disturbing as it sounds.

The land of the Wild Things as envisioned by Jonze has none of Sendak’s wonderfully textured jungles, but it’s still a savage and memorable country, full of airy woodlands, vast deserts, silvery beaches, and rugged canyons. Tight shots of the monsters’ shaggy bulk and toothy grins alternate with wide shots that emphasize the enormity of the natural world, contrasting Max’s viewpoint with a more omniscient perspective. The Wild Things’ spherical fortress takes on the tragic character of a Tower of Babel, as Max’s dream of a playland with robot servants bumps into the hard reality of unfinished wood and stone. (In this, Wild Things contains a subtle retort to Up’s guiltless indulgence of “secret clubhouse” fantasies.)

There isn’t much of a plot, per se, during Max’s tenure as King of the Wild Things. In a cascade of set pieces, Jonze employs the monsters in peculiar bits of psychological role-play, through which Max explores his conflicts with the people in his life and with facets of his own personality. It’s futile to attempt to draw one-to-one parallels between the real world and the island of the Wild Things. Jonze weaves a tapestry of analogy that is so dense it sometimes wriggles out of his control, as the story flits breathlessly between events that seem to ooze with deeper meaning and yet remain obscure in their implications. There’s also the occasional sedate interlude where the Wild Things talk in hushed tones and with disarming frankness about their sadness and the vain search for a simple remedy to that pain.

For better or for worse, Jonze exhibits a remarkable ability to convey the spirit of children at play, a spirit that, no matter how ecstatic the moment might prove, is always fraught with the tension of hovering trauma. Even in the moments that are supposed to be “fun”—e.g., the Wild Things howling with delight atop the cliffs as Max gleefully urges them on—there is a gnawing undercurrent of anxiety. The Wild Things are simply too reckless and too selfish for someone not to get hurt eventually, physically or emotionally. I can’t say what Jonze’s goal was, but if he intended Wild Things to evoke the unpredictable character of childhood, always pulling in different directions and skittering on the precipice of calamity, then he succeeded spectacularly. It’s a mood I’ve never quite felt before in any film, and it stands as a bold counter-point to the conventional depiction of childhood as idyllic rather than erratic. If this mood wasn’t Jonze’s goal, then Wild Things is just a nerve-wracking ordeal whose conception of “fun” is a complete mess.

What truly renders Wild Things problematic is its off-putting morality. One can easily regard Max’s rule of the Wild Things as metaphorical, a representation of his struggle to develop a mature approach to socialization. Not so the real-world sequences that bookend the film. Jonze gambles by presenting Max as a truly horrible child, and it might have paid off had the boy’s time among the Wild Things prompted him to amend for his past misdeeds, or at least apologize to those he has wronged. Yet Jonze allows Max to return to his life without any consequences for his atrocious behavior. He’s warmly embraced after his absence—apparently brief in the real world—and gratefully served his dinner, as though he did something worthy of reward instead of punishment. It’s a vaguely repugnant message: run away when you don’t get your way and your family will miss you and shower you with kisses and chocolate cake upon your return. The film’s coda contains barely a hint that Max has learned anything from the Wild Things, and that’s both irksome and bafflingly contrary to the aura of self-discovery that Jonze strives to evoke elsewhere.

* I have bestowed a rating of “C” on this film, partly because I have no notion of how to otherwise quantify it. It’s my crude attempt to split the difference, but it captures neither the film’s weird, poignant charm, nor is deeply troubling flaws.

Post-Script: I see now that the literate and always insightful Glenn Kenny nails the problem with the film’s conclusion with far more precision (and a tad more hostility) than I did:

“And I do believe that a big part of my problem with the film stems from what might be seen as an Eggersian attitude, for I found the film’s predominant mode of being was not so much as a celebration of childhood, or a painstaking examination of childhood emotional states, as I found it to be a rather snotty privileging of childhood, specifically male childhood. I was particularly put off by the film’s coda (I don’t know that this is actually a spoiler, but I suppose I ought to alert you), which seems to direct a very specific message at single mothers, that message being, if you even try to carve out a minute corner of life for yourself, your little boy is going to turn on you, and then you’ll be sorry, so best not to even go there.”